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pls dress👗

pls dress👗

A Roblox experience owned by Outfitted Co.

RoleplayENfashionavatar customizationroleplay

Description (written by the developer; not a statement by this register)

👗 In pls dress, you can become a seller and create your own avatar items to earn Robux and rise to fame! Browse shops from other sellers to discover cool outfits and accessories. ⚠️ Note: All purchases are made through avatar item sales, which may take between 1 to 4 weeks to process. The Robux displayed in-game reflects the sale price at that time. Due to Roblox taxes, the amount you receive may be less. ⭐ Don’t forget to like and favorite the game to stay updated on future releases! Game Design: @RageMode556 (roblox) Programming: @RageMode556 (roblox) Building: @fartpIay (roblox) Models: @AyzVoid (roblox) Sound Design: @RageMode556 (roblox) Visual Effects: @Auxikun (roblox) Digital Distribution: Outfitted Co (roblox group)

Last updated by the developer 28 Aug 2025, 15:06 UTC.

0
playing (measured 24 Aug 2026, 23:31 UTC)
4,812
lifetime visits
83%
liked (5 👍 / 1 👎)
12
favourites (2.5 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Music Pass
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Outfitted! · welcome3,775 · 0.00% win
Supporter! · social113 · 0.00% win
Fashionista! · collection12 · 0.00% win
Getting Started... · progression7 · 0.00% win
Novice Seller! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.