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Survive Evil Larry [EVIL JAMES]

Survive Evil Larry [EVIL JAMES]

A Roblox experience owned by Sad Box.

HorrorENbackroomshorrorsurvival

Description (written by the developer; not a statement by this register)

😥 Survive Evil Larry and Evil James in the Backrooms! 🚪 Find Secrets within the Maze! 😱 Can you Survive?! 😨 Evil James spawns every 2 minutes! [Monsters automatically respawn ever few minutes to ensure they are not stuck or spawn camping!] 📌 Tags - SCARY LARRY, LARRY, LARRY CAT, EVIL LARRY, EVIL, LARRY, SCARY JAMES, JAMES, JAMES CAT, EVIL JAMES, EVIL, JAMES, EVIL LARRY CAT, EVIL JAMES CAT, Survive, Survive the, Survival the, Survival, Scary, Horror

Last updated by the developer 27 Mar 2025, 18:09 UTC.

1
playing (measured 10 Aug 2026, 17:51 UTC)
49,385
lifetime visits
89%
liked (181 👍 / 22 👎)
5,060
favourites (102.5 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Evil Larry
159 R$
Push
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome31,279 · 100.0% win
5 Minutes! · other12,132 · 44.4% win
Secret Room... · secret800 · 0.00% win
30 Minutes! · progression241 · 0.00% win
1 hour! · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:4689no change
15 Aug 2026, 18:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.