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Grow an ARMY!

Grow an ARMY!

A Roblox experience owned by The Yoo Pt 2.

SimulatorENarmy simulationorb collectionsize progression

Grow an ARMY! is a simulator experience created on 2025-03-24. It has accumulated 5,046,625 lifetime visits and 10,452 favorites. Currently, 13 users are playing. The title holds a 65% like percentage. The game focuses on collecting orbs to increase army size and defeating smaller forces.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Grow an ARMY! ⚔️ 🏃‍ Collect orbs on the ground to grow your army size! 🏃‍ 💀 Defeat armies smaller than you. 💀 💸 Earn money to unlock Rare Skins. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: army, simulator, eat blobs, io, grow an army, grow, eat slimes, size, war, soldiers

Last updated by the developer 22 Jun 2026, 00:42 UTC.

13
playing (measured 10 Aug 2026, 15:23 UTC)
5,046,625
lifetime visits
65%
liked (8,225 👍 / 4,345 👎)
10,614
favourites (2.1 per 1k visits)
24 March 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
+1,000 Starter Size
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,380,458 · 100.0% win
Played for 5 Mins! · other1,599,667 · 74.1% win
Played for 10 Mins! · other870,419 · 40.9% win
Played for 30 Mins! · other170,895 · 10.2% win
Played for 1 Hour! · other24,845 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked13 September 2026 — 65 % liked23 September 2026 — 65 % liked3 October 2026 — 65 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4665no change
13 Oct 2026, 01:4565no change
3 Oct 2026, 01:3865no change
23 Sept 2026, 01:3765no change
13 Sept 2026, 01:3665no change
3 Sept 2026, 01:3365no change
24 Aug 2026, 01:3265no change
14 Aug 2026, 01:3165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.