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Tumble Spleef

Tumble Spleef

A Roblox experience owned by Ninja Universal.

MinigamesENmultiplayershovel mechaniclast player standing

Description (written by the developer; not a statement by this register)

🎮 Tumble: Beta Version 🛠️ 🌟 Note: This game is currently in beta, and bugs 🐛 may happen. Please let us know about them so we can fix them! 🚧 💥 About Tumble: Tumble is an action-packed multiplayer game where players dig beneath their opponents to make them fall into the void! 🌌 🔨 Use your shovel to: Push enemies back 🏹 Knock opponents off the map 🌠 ⚠️ Be careful not to fall yourself! 🏆 How to Win: Be the last player standing to claim victory! 🎉 Each win earns you coins 💰 and wins 🏅, which you can use to unlock exciting items and rewards. 🎁 🔥 Get ready for fast-paced, competitive fun! 🏆 We can’t wait to see you in the game!

Last updated by the developer 17 Jun 2026, 03:34 UTC.

0
playing (measured 16 Aug 2026, 05:07 UTC)
5,369
lifetime visits
86%
liked (18 👍 / 3 👎)
280
favourites (52.2 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Shovel
129 R$
2x Coins
99 R$
Double Jump
49 R$
Rainbow Trail
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win · progression1,008 · 0.00% win
5 wins · progression197 · 0.00% win
10 wins · progression67 · 0.00% win
100 wins · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.