Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cowboy Tycoon 🤠

Cowboy Tycoon 🤠

A Roblox experience owned by Medo Tycoons.

TycoonENtycoonwesterncowboy

Cowboy Tycoon 🤠 is a Roblox experience created on 2025-03-25. It has recorded 1,590,458 lifetime visits and 91,638 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The genre field is null. The description notes premium and group bonuses for cash.

Description (written by the developer; not a statement by this register)

Welcome to Cowboy Tycoon, make sure to invite your friends and have an amazing gaming experience! 🤠🌵 🎮 Available on all devices! 😎 Premium users receive +10% more Cash! 💸 Like the game and join the group for +10% more Cash! ❤️ Developed with love by Polygon Tycoons!

Last updated by the developer 2 Jun 2025, 15:05 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
1,590,458
lifetime visits
88%
liked (2,554 👍 / 364 👎)
93,903
favourites (59.0 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:487first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
61,225 R$
Auto Purchase
395 R$
Gold Hypercar
225 R$
x2 Money
195 R$
Starter Pack
175 R$
Supercar Pack
150 R$
Auto Collect
125 R$
V.I.P
95 R$
x2 Speed
25 R$
x2 Jump
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter Wild West! · welcome597,405 · 100.0% win
100K Cash! · other245,533 · 56.5% win
1M Cash! · progression37,631 · 7.6% win
Map Completed! · progression16,141 · 8.3% win
1st Rebirth! · progression9,724 · 5.5% win
10M Cash! · collection762 · 0.70% win
3rd Rebirth! · progression519 · 0.70% win
5th Rebirth! · progression280 · 0.00% win
10th Rebirth! · progression138 · 0.00% win
25th Rebirth! · progression70 · 0.00% win
50th Rebirth! · progression26 · 0.00% win
100M Cash! · progression23 · 0.00% win
100th Rebirth! · progression16 · 0.00% win
250 Rebirth · progression5 · 0.00% win
1B Cash! · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:2388no change
13 Oct 2026, 14:2288no change
3 Oct 2026, 14:2188no change
23 Sept 2026, 14:2088no change
13 Sept 2026, 14:0688no change
3 Sept 2026, 14:0588no change
24 Aug 2026, 11:4788no change
14 Aug 2026, 11:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.