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[BETA] Skull Island; Pirate Adventure

[BETA] Skull Island; Pirate Adventure

A Roblox experience owned by Skull Island Community.

RacingENpirateship combattreasure hunting

Description (written by the developer; not a statement by this register)

Sail the high seas, battle legendary foes, and claim treasure in Skull Island, the ultimate Roblox RPG adventure! Captain your ship, forge alliances, and become the most feared buccaneer! Join the quest for treasure and infamy today! ⚠️ This game is currently in its early access phase, meaning that certain features may be absent and could be substituted by entertaining yet unpredictable bugs. 🛡️This game is protected by RAMPAGE Anti-Cheat, Bans are automatic and permanent. © 2026 Meta Games, LLC. All rights reserved. ⓘ Skull Island is a exclusive title & asset of Meta Games, LLC.

Last updated by the developer 13 Aug 2026, 01:53 UTC.

0
playing (measured 13 Aug 2026, 16:38 UTC)
8,940
lifetime visits
86%
liked (30 👍 / 5 👎)
83
favourites (9.3 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Governor
2,999 R$
VIP
999 R$
Captaincy License
999 R$
Starterpack
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Voyage · welcome35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.517 August 2026 — 85 % liked16 October 2026 — 86 % liked17 August 202616 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 13:0386+1
17 Aug 2026, 12:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.