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🍭 [NEW!] Harajuku Outfit Ideas

🍭 [NEW!] Harajuku Outfit Ideas

A Roblox experience owned by Avatar Trends.

RoleplayENfashionUGC catalogavatar customization

Description (written by the developer; not a statement by this register)

🍑 Harajuku Outfit Ideas | 500+ Stylish Looks! 🍭 ⭐ NEW! Enjoy a lag-free experience with your very own FREE private server! 🌟 πŸ›οΈ Explore trendy and stylish Harajuku-inspired outfits! All in-game purchases stay permanently in your inventory! πŸ›’ πŸ”— If you love the outfits, don’t forget to like & favorite the game to stay updated with new collections! πŸ‘βœ¨ ❗ Notice: Full credit goes to UGC creators from various groups. In-game purchases directly support their earnings. For removal requests, please send a message! πŸ’¬ πŸ› οΈ Built by: @kalliie πŸ’» Scripted by: @s15x tags: Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood , dh style , tt , dh , Girl Outfit Ideas, Girl, Gothic , Emo , Grunge , Harajuku , realistic , igary , NYC , Y2k , halloween , christmas , xmas, hk , dahood , Catalog creator , cheap

Last updated by the developer 28 Jul 2025, 21:38 UTC.

0
playing (measured 11 Aug 2026, 17:52 UTC)
3,293
lifetime visits
81%
liked (13 πŸ‘ / 3 πŸ‘Ž)
405
favourites (123.0 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome2,775 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.