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[UPDATE!🐾] dahood matching outfits

[UPDATE!🐾] dahood matching outfits

A Roblox experience owned by reverie’.

Fighting & PvPENfashionUGC shoppingoutfit customization

Description (written by the developer; not a statement by this register)

welc 2 reveries' dahood matching outfits! ◟ 200+ matching outfits ◟ all purchases made will go straight to your inventory! game updates whenever new fits are made ᐟ ୭ ˚. like and favorite the game to help me grow! i do not own most of the ugc or clothes in the game! ᐟ ୭ ˚. if you want your clothing/ugc removed please contact me via group wall! https://www.roblox.com/communities/34834537/reverie#!/about thank you for shopping! 💝 ◟ i hope you enjoy this game and find outfits of your liking! ♡ ignore :p tags: matching outfits, dahood, dh, emo, dh matching outfits, matching fits, outfits, fits, cute, cute outfits, cute fits, outfit ideas, trending outfits, trending fits, trending, trendy, trendy fits, trending outfits, girls, boys, shopping, reverie, reverie shop

Last updated by the developer 27 May 2026, 15:10 UTC.

1
playing (measured 11 Aug 2026, 00:23 UTC)
354,897
lifetime visits
77%
liked (311 👍 / 91 👎)
2,647
favourites (7.5 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

a
286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome183,658 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.515 August 2026 — 77 % liked25 August 2026 — 78 % liked4 September 2026 — 77 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0177-1
25 Aug 2026, 00:0278+1
15 Aug 2026, 00:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.