Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Republic Era

The Republic Era

A Roblox experience owned by [ATGR] Army of the Galactic Republic.

RoleplayENStar WarsRoleplayGalactic Republic

Description (written by the developer; not a statement by this register)

Welcome to the border of the galactic republic! - We invite you to join our group to acquire a weapon 🔫 and an appealing morph, enhancing your experience in our community. 🌌 - Participate in our communication servers to become part of a division and engage in various events and activities. 📡✨ - This initiative is brought to you by [ATGR], committed to fostering a supportive environment for all members. 🤝 We look forward to your participation! 🎉

Last updated by the developer 30 Mar 2026, 18:52 UTC.

0
playing (measured 13 Aug 2026, 05:33 UTC)
5,153
lifetime visits
81%
liked (39 👍 / 9 👎)
19
favourites (3.7 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Investor
130,000 R$
Game Supporter
10,000 R$
Lightsaber
2,500 R$
Rocket Launcher
2,250 R$
Z-6 Rotary Blaster Cannon - Minigun
2,000 R$
Jetpack
1,975 R$
Heavy Blaster Rifle
1,250 R$
Donation Tier V
1,000 R$
Donation Tier IV
750 R$
Light Shotgun
750 R$
Cycler Rifle
600 R$
Sniper Rifle DC - 15X
500 R$
Blaster Rifle
400 R$
DC17 Hand Blaster
125 R$
Jedi Team
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the republic era! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.