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ESCAPE OR DIE

ESCAPE OR DIE

A Roblox experience owned by Delirus Studio.

HorrorENasymmetrical multiplayersurvival horrorhide and seek

Description (written by the developer; not a statement by this register)

ESCAPE OR DIE is a multiplayer horror game where you play with friends to survive, hide, and escape the Hunter. This asymmetrical survival horror game puts Survivors against one ruthless Hunter in intense 1vAll matches. Work together to repair generators, open the exit gates, and make it out alive—or become the Hunter and stop every Survivor from escaping. 🏃 SURVIVORS Team up with friends, use stealth, repair generators, unlock gates, and survive the night. 🔪 HUNTER Track players, use unique abilities, control the map, and hunt down every Survivor. FEATURES 🎤 Proximity Voice Chat 🎭 Skins, perks, gear, and custom loadouts ⚡ Fast-paced horror multiplayer gameplay 👥 Play with friends or challenge players online Every match is different. Will you escape, save your team, or become the nightmare? 👍 LIKE and ⭐ FAVORITE Delirus for new maps, Hunters, Survivors, skins, and updates!

Last updated by the developer 10 Aug 2026, 00:54 UTC.

2
playing (measured 14 Aug 2026, 18:20 UTC)
148,983
lifetime visits
82%
liked (736 👍 / 164 👎)
4,712
favourites (31.6 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
Boombox
499 R$
x2 Coins
129 R$
x2 Exp
99 R$
Auto Open
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome80,559 · 100.0% win
MEET OWNER · social998 · 0.00% win
LEVEL 5 · progression957 · 5.8% win
LEVEL 10 · progression89 · 0.00% win
25 KILLS · progression38 · 0.00% win
FIX 25 GENERATORS · progression29 · 0.00% win
LEVEL 15 · progression25 · 0.00% win
50 KILLS · progression17 · 0.00% win
LEVEL 20 · progression10 · 0.00% win
100 KILLS · progression8 · 0.00% win
FIX 50 GENERATORS · progression8 · 0.00% win
LEVEL 25 · progression5 · 0.00% win
FIX 100 GENERATORS · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3382no change
15 Aug 2026, 07:3282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.