ESCAPE OR DIE
A Roblox experience owned by Delirus Studio.
HorrorENasymmetrical multiplayersurvival horrorhide and seek
Description (written by the developer; not a statement by this register)
ESCAPE OR DIE is a multiplayer horror game where you play with friends to survive, hide, and escape the Hunter. This asymmetrical survival horror game puts Survivors against one ruthless Hunter in intense 1vAll matches. Work together to repair generators, open the exit gates, and make it out alive—or become the Hunter and stop every Survivor from escaping. 🏃 SURVIVORS Team up with friends, use stealth, repair generators, unlock gates, and survive the night. 🔪 HUNTER Track players, use unique abilities, control the map, and hunt down every Survivor. FEATURES 🎤 Proximity Voice Chat 🎭 Skins, perks, gear, and custom loadouts ⚡ Fast-paced horror multiplayer gameplay 👥 Play with friends or challenge players online Every match is different. Will you escape, save your team, or become the nightmare? 👍 LIKE and ⭐ FAVORITE Delirus for new maps, Hunters, Survivors, skins, and updates!
Last updated by the developer 10 Aug 2026, 00:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 18:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 07:33 | 82 | no change |
| 15 Aug 2026, 07:32 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.