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Weningjati [HORROR]

Weningjati [HORROR]

A Roblox experience owned by Neutral Developers.

HorrorENIndonesian folkloreJavanese culturejumpscare horror

Description (written by the developer; not a statement by this register)

ALPHA RELEASE (25-08-2025) , There's still major bugs! So please do not dislike our game. Please to understand we are still on Alpha released, so there's might be major bugs. Thank you for understanding! ABOUT : In ancient times there was a Hidden village in the Jungle of Java and its contents contained very mystical things Controls : C to crouch for PC Shift to run for PC WARNING: This game contains Flashing lights, Loud Noises and Jumpscares! Experience our game with silence and fear. Better to use Headphones for good experience. INVITE your friends to play with you for better experience! Tags : Horror, Javanese, Indonesian.

Last updated by the developer 15 May 2026, 15:27 UTC.

0
playing (measured 12 Aug 2026, 12:45 UTC)
1,255
lifetime visits
91%
liked (30 👍 / 3 👎)
16
favourites (12.7 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Exclusive Lantern
1,500 R$
[LIMITED] Luminan Lantern
1,000 R$
VIP
400 R$
Blue Lantern
150 R$
2x Lantern
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 Normal · progression64 · 0.00% win
Chapter 1 Hardcore · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.519 August 2026 — 90 % liked18 September 2026 — 91 % liked18 October 2026 — 91 % liked19 August 202618 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 22:5391no change
18 Sept 2026, 15:0291+1
19 Aug 2026, 13:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.