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Mingle But You're A Guard

Mingle But You're A Guard

A Roblox experience owned by EpicX Development.

Social & hangoutENsocial deductionsquid gameminigame

Mingle But You're A Guard is a social-hangout experience created on 2025-03-26. It has accumulated 526,798 lifetime visits, 169 favorites, and a 61% like percentage. Currently, zero users are playing. The game involves enforcing rules on NPCs to earn points and climb ranks.

Description (written by the developer; not a statement by this register)

🎭 Welcome to Mingle But You're A Guard! 🎮 How to Play: - Keep an eye on NPCs when they fail to get in a room in time. - Earn points for every rule-breaker caught and climb the ranks to become the ultimate guard! ⭐ 🎮 Join the Epic X Development group for a 1.25x XP boost! 💼 You’ve been chosen to enforce the rules in this high-stakes competition. Keep your eyes sharp and your aim sharper—every move counts, and every second matters. Tags: Squid Game, Squid Project, Light Game, Fish Game, Hexa Game, Dalgona , Glass Game, Season 2, Cookie, Honeycomb, Mingle 👍⭐ Enjoy the game? Like and favorite to support future updates! Made with ❤️ by EpicX Development

Last updated by the developer 11 Aug 2025, 19:22 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
526,798
lifetime visits
66%
liked (19 👍 / 10 👎)
169
favourites (0.3 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shorter Troll Cooldown
249 R$
Frontman
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome262,776 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616663.514 August 2026 — 61 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4766+5
14 Aug 2026, 20:4661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.