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Fork Humans🍴 (UPD)

Fork Humans🍴 (UPD)

A Roblox experience owned by Infinity-Development.

Fighting & PvPENcombatleaderboardunlockables

Description (written by the developer; not a statement by this register)

🍴 FORK HUMANS Stab enemies, eat their souls, stack up cash, and unlock bizarre forks with powerful abilities. Outsmart everyone and climb the leaderboard! 🔹 FEATURES • 🗡️ Unlock and equip crazy new forks • 💥 Use unique abilities tied to each fork • 💰 Earn cash by defeating other players • 🎁 Redeem codes for free rewards • 🔄 New forks added often – collect them all! 🕹️ CONTROLS PC: • Stab – Left Click • Ability – Q • Eat – E Mobile: • Tap to Stab • Ability Button • Eat Button Console: • Stab – RT / R2 • Ability – LT / L2 • Eat – X / Square 👥Join the group for codes, updates, and rewards! https://www.roblox.com/communities/33406610/Infinity-Development#!/about

Last updated by the developer 13 Jul 2025, 04:32 UTC.

0
playing (measured 10 Aug 2026, 22:36 UTC)
356,828
lifetime visits
84%
liked (1,502 👍 / 292 👎)
948
favourites (2.7 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
Throwing Fork
149 R$
Taunt Fork
149 R$
Poison Fork
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Forked Humans! · welcome202,496 · 0.00% win
Your first kill... · progression114,999 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked14 October 2026 — 84 % liked14 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 03:4584no change
14 Aug 2026, 23:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.