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Wait 1 Million Seconds

Wait 1 Million Seconds

A Roblox experience owned by terribly awful games.

MinigamesENcountdownminigamesidle

Wait 1 Million Seconds is a minigame experience created on 2025-03-26. It has recorded 2,547,052 lifetime visits and 211,744 favorites. Currently, zero users are playing. The title holds a 35% like percentage. The experience features a countdown mechanic where players earn cash and XP through minigames to influence the timer duration.

Description (written by the developer; not a statement by this register)

🕛 Wait 1,000,000 Seconds ⏳ Every server starts with a massive 1 MILLION second countdown. 🎮 Play minigames to earn cash and decide: speed up or slow down the timer. Every change earns XP, unlocking upgrades, more cash, and bigger rewards! ❓ What happens when the countdown hits ZERO? Only time will tell… 👍 Like the game & Favourite ⭐ for updates and surprises! Inspired by The Final Countdown.

Last updated by the developer 15 Jun 2026, 20:45 UTC.

0
playing (measured 11 Aug 2026, 01:46 UTC)
2,547,052
lifetime visits
35%
liked (1,574 👍 / 2,933 👎)
211,720
favourites (83.1 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands (OP)
999 R$
2X Money [OP!]
199 R$
2X Experience
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,716,835 · 100.0% win
Decrease Timer · other1,116,168 · 0.00% win
Increase Timer · other624,478 · 0.00% win
THE END · progression145,412 · 0.00% win
Complete Impossible Obby · progression17,526 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked3 September 2026 — 35 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2035no change
24 Aug 2026, 07:1835no change
14 Aug 2026, 07:1835first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.