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[RETIRED] My First Combo System

[RETIRED] My First Combo System

A Roblox experience owned by Indie only dev.

Fighting & PvPENcombo fightingboss rushtoolbox assets

Description (written by the developer; not a statement by this register)

Beat up NPC's for fun Game inspirations: Minds fall JIM No one made the models for this game, We just found some models and animations from the toolbox (We broke for animators and modelers :((( ) IF YOUR WEAPONS DONT WORK! GET NEAR THE BOSS! 12 - 1 Bosses in the game so far. Patches - Can not stretch enemies anymore Fixed hold animation for basic sword Fully Added Console Support (To lock on, Press B or Circle) Nerfed Rainbow Periastron Nerfed Ric0sh3 5 Weapons in shop Added tutorial New Ice Boss

Last updated by the developer 10 Jul 2026, 20:54 UTC.

0
playing (measured 13 Aug 2026, 10:20 UTC)
946
lifetime visits
90%
liked (18 👍 / 2 👎)
15
favourites (15.9 per 1k visits)
26 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Omega
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where have we headed... · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.