[RETIRED] My First Combo System
A Roblox experience owned by Indie only dev.
Fighting & PvPENcombo fightingboss rushtoolbox assets
Description (written by the developer; not a statement by this register)
Beat up NPC's for fun Game inspirations: Minds fall JIM No one made the models for this game, We just found some models and animations from the toolbox (We broke for animators and modelers :((( ) IF YOUR WEAPONS DONT WORK! GET NEAR THE BOSS! 12 - 1 Bosses in the game so far. Patches - Can not stretch enemies anymore Fixed hold animation for basic sword Fully Added Console Support (To lock on, Press B or Circle) Nerfed Rainbow Periastron Nerfed Ric0sh3 5 Weapons in shop Added tutorial New Ice Boss
Last updated by the developer 10 Jul 2026, 20:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 10:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.