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GROB MOB RAIDS ๐Ÿ…ฐ๐Ÿ…ป๐Ÿ…ฟ๐Ÿ…ท๐Ÿ…ฐ

GROB MOB RAIDS ๐Ÿ…ฐ๐Ÿ…ป๐Ÿ…ฟ๐Ÿ…ท๐Ÿ…ฐ

A Roblox experience owned by the grob mob.

RoleplayENroleplaysocial hangoutbadge collection

Description (written by the developer; not a statement by this register)

๐Ÿ†ƒ๐Ÿ…ท๐Ÿ…ธ๐Ÿ†‚ ๐Ÿ…ถ๐Ÿ…ฐ๐Ÿ…ผ๐Ÿ…ด ๐Ÿ…ธ๐Ÿ†‚ ๐Ÿ†‚๐Ÿ†ƒ๐Ÿ…ธ๐Ÿ…ป๐Ÿ…ป ๐Ÿ…ธ๐Ÿ…ฝ ๐Ÿ…ฐ๐Ÿ…ป๐Ÿ…ฟ๐Ÿ…ท๐Ÿ…ฐ, ๐Ÿ†‚๐Ÿ…พ๐Ÿ…ผ๐Ÿ…ด ๐Ÿ†ƒ๐Ÿ…ท๐Ÿ…ธ๐Ÿ…ฝ๐Ÿ…ถ๐Ÿ†‚ ๐Ÿ…ผ๐Ÿ…ฐ๐Ÿ†ˆ ๐Ÿ…ฝ๐Ÿ…พ๐Ÿ†ƒ ๐Ÿ…ต๐Ÿ†„๐Ÿ…ฝ๐Ÿ…ฒ๐Ÿ†ƒ๐Ÿ…ธ๐Ÿ…พ๐Ÿ…ฝ ๐Ÿ…ฟ๐Ÿ†๐Ÿ…พ๐Ÿ…ฟ๐Ÿ…ด๐Ÿ†๐Ÿ…ป๐Ÿ†ˆ ๐Ÿ…พ๐Ÿ† ๐Ÿ…ฝ๐Ÿ…พ๐Ÿ†ƒ ๐Ÿ…ฑ๐Ÿ…ด ๐Ÿ…ธ๐Ÿ…ฝ ๐Ÿ†ƒ๐Ÿ…ท๐Ÿ…ด ๐Ÿ…ถ๐Ÿ…ฐ๐Ÿ…ผ๐Ÿ…ด ๐Ÿ†ˆ๐Ÿ…ด๐Ÿ†ƒ. ๐ŸŽฎ GAMING RIGHTS OR BAD ๐ŸŽฎ ๐Ÿงฑ ROBLOXIAN? I THINK NOT, I THINK GROBLOXIAN! ๐Ÿ… Welcome to grob mob raids where grobs hangout and collect secret badges. ๐ŸŽฏ We raid other games sometimes. โ“ Can you get all badges? Letโ€™s see.

Last updated by the developer 16 Apr 2025, 10:39 UTC.

0
playing (measured 13 Aug 2026, 10:16 UTC)
735
lifetime visits
20%
liked (1 ๐Ÿ‘ / 4 ๐Ÿ‘Ž)
3
favourites (4.1 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

TROLL PACK
400 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

GROB ยท progression281 ยท 0.00% win
GROBUX ยท other47 ยท 0.00% win
SPEEDING VICTORY ยท progression17 ยท 0.00% win
KING GROB ยท other15 ยท 0.00% win
SPEEDING SECRET ยท secret13 ยท 0.00% win
THE EPIC: FIRST EDITION ยท other0 ยท 0.00% win
THE EPIC: EPIC EDITION ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.