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FIRST UPDATE - [ Chrysalis ]

FIRST UPDATE - [ Chrysalis ]

A Roblox experience owned by eyes' headquartr.

Fighting & PvPENswordfightinground-basedshop mechanics

Description (written by the developer; not a statement by this register)

Chrysalis is a fast-paced, round-based game revolving around swordfighting. It's inspired by SFOTH IV and other swordfighting games. Players start with a linked sword and buy some more swords in the shop! There are items and passives bought in the shop. These can help you fight other players! There are also sword passives, sword passives can boost the player or the sword itself. Keybinds: M1 - Slash Q - Passive Z - Ability 1 X - Ability 2 C - Ability 3 V - Abiltiy 4

Last updated by the developer 10 Jul 2026, 23:41 UTC.

0
playing (measured 20 Aug 2026, 02:45 UTC)
752
lifetime visits
100%
liked (11 👍 / 0 👎)
5
favourites (6.6 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Tix
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sword Enthusiast · other19 · 0.00% win
Welcome · welcome19 · 0.00% win
Airball · secret11 · 0.00% win
On Fire · progression0 · 0.00% win
Toxicity · progression0 · 0.00% win
Abstraction · progression0 · 0.00% win
Illuminated · progression0 · 0.00% win
A Poisonous Abstraction · progression0 · 0.00% win
Crushed Spirit · progression0 · 0.00% win
reeper heehe · collection0 · 0.00% win
Darkness Consumed · progression0 · 0.00% win
A Frozen Time · progression0 · 0.00% win
Windbreaker · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.