Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚌 Bus Driver] Sochi County

[🚌 Bus Driver] Sochi County

A Roblox experience owned by Sochi County.

SimulatorENdriving simulationopen worldrussian locale

[🚌 Bus Driver] Sochi County is a simulator experience created on 2025-03-27. It has accumulated 2,714,497 lifetime visits and 7,202 favorites. Currently, 221 users are playing. The experience holds a 79% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🚗 Welcome to Sochi County! 🏞️ Experience the ultimate relaxation and driving simulation on Roblox! Cruise along scenic coastal roads, explore detailed cityscapes, and enjoy the perfect blend of casual vibes and automotive fun. ✨ Group Perks: Join our official group to earn special bonuses and rewards! 👉 https://www.roblox.com/communities/35794403/Sochi-County#!/about 📜 Important: For the best experience, please read the server rules located in the in-game menu before starting your journey! 🏷️ Tags: #Russian #CarDriving #CarSimulator #Roleplay #RP #Driving #Simulation #Relaxation #OpenWorld #Russia #Sochi #Volga #Lada #Vaz #RCD #SochiCounty #County #Scenic #Cruise #Community #Realism #Adventure #Multiplayer © 2026 In-Teri Group. All rights reserved.

Last updated by the developer 21 Aug 2026, 19:12 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
2,803,379
lifetime visits
79%
liked (3,100 👍 / 826 👎)
9,589
favourites (3.4 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8724916810 August 2026 — 249 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–273 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-162
10 Aug 2026, 15:15249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Посетить игру впервые · welcome1,001,808 · 84.8% win
Проехать 10 км · progression67,617 · 6.1% win
Провести в игре 1 час · other58,698 · 4.6% win
Встретить разработчика · other8,242 · 0.00% win
Что это было? · other110 · 0.00% win
Winter 26 · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1679+1
13 Oct 2026, 07:1578no change
3 Oct 2026, 07:0878no change
23 Sept 2026, 07:0878no change
13 Sept 2026, 07:0878no change
3 Sept 2026, 07:0778no change
24 Aug 2026, 07:0578no change
21 Aug 2026, 20:5478-1
14 Aug 2026, 07:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.