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Each Jump +1 Power, but Better! πŸš€

Each Jump +1 Power, but Better! πŸš€

A Roblox experience owned by HajimeHQ.

ObbyENtower climbingpower scalingisland unlocking

Description (written by the developer; not a statement by this register)

Welcome to With Each Jump +1 Power, but Better! Gain jump power with every leap and conquer towers to win πŸ†:! Enjoy a fun mini-game every 10 minutes ⏳! Unlock new islands with each victory 🏝️! Experience a fresh, modern design 🎨! Get VIP for exclusive perks: your own tower & special chat tag πŸŽ–οΈ! Premium users get VIP automatically 🎁 If you enjoy this game leave a like and favorite! πŸ‘ Update 1.0: - Lava island added - Restart of jumps from the second island - Some bugs fixed Join the group to get the fan tag automatically!: https://www.roblox.com/es/communities/35792505/Cristian-Inc πŸ’Ž

Last updated by the developer 7 Feb 2026, 17:08 UTC.

0
playing (measured 30 Aug 2026, 13:33 UTC)
3,376
lifetime visits
75%
liked (9 πŸ‘ / 3 πŸ‘Ž)
7
favourites (2.1 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Donation
13,000 R$
VIP
290 R$
x2 Jumps
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Each Jump +1 Power! Β· welcome2,772 Β· 0.00% win
100 Jumps Β· progression1,067 Β· 0.00% win
500 Β· progression13 Β· 0.00% win
1000 Β· progression3 Β· 0.00% win
5000 Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.