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🧠 20 Questions [Beta]

🧠 20 Questions [Beta]

A Roblox experience owned by Frogbyte.

MinigamesENAI guessing gameFrog characterYes/No mechanics

🧠 20 Questions [Beta] is a Roblox experience created on 2025-03-27. It has accumulated 688,645 lifetime visits and 3,108 favorites. The game holds a 64% like percentage. Currently, zero users are playing. No specific genre is assigned.

Description (written by the developer; not a statement by this register)

Welcome to 20 Questions Frog, a fun AI guessing game in Roblox! Think of a person, animal, food, item, Roblox game, meme, or anything kid-friendly, then answer simple questions with Yes, No, Maybe, or I don’t know. The frog will try to guess what you’re thinking before question 20! ✨ Easy and fun to play 🎮 Every round feels different 🐸 The frog is still learning and getting smarter over time Can the frog guess your idea? Play now and find out!

Last updated by the developer 3 Aug 2026, 13:37 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
688,645
lifetime visits
64%
liked (1,814 👍 / 1,018 👎)
3,108
favourites (4.5 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Undo
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hey, Friend! · welcome414,149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.