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Food Rumble: Cafeteria Chaos 🍔

Food Rumble: Cafeteria Chaos 🍔

A Roblox experience owned by Food Rumble.

Fighting & PvPENfood fightbattle royalearena combat

Description (written by the developer; not a statement by this register)

Chaos has broken out in the cafeteria… THROW FOOD AND SURVIVE! 🍟💥 Pick up food, fight back, and be the last one standing. The player with the most KNOCKOUTS WINS! 👊 🥤 Fast-paced food fight battles 🤖 Fight Rumble Bots and level up 📈 Use Skill Tokens to upgrade your fighter 🪙 Earn CrunchCoins for effects & cosmetics ✨ Customize your character your way 🔥 Climb the leaderboard and dominate 📢 Join our community server for updates and sneak peeks!

Last updated by the developer 9 Jul 2026, 00:30 UTC.

0
playing (measured 13 Aug 2026, 15:21 UTC)
18,170
lifetime visits
79%
liked (58 👍 / 15 👎)
177
favourites (9.7 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome9,490 · 0.00% win
Rumble School · welcome2,654 · 0.00% win
Prestige II · progression5 · 0.00% win
Prestige III · progression4 · 0.00% win
Prestige V · progression0 · 0.00% win
Prestige I · progression0 · 0.00% win
Prestige IV · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7916 August 2026 — 79 % liked5 September 2026 — 79 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 15:2279no change
16 Aug 2026, 15:1779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.