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Dodge Or Die

Dodge Or Die

A Roblox experience owned by ZoonPlay.

MinigamesENdodgingsurvivalreflexes

Description (written by the developer; not a statement by this register)

🥊 DODGE OR DIE! 💥 Step into the ring and test your reflexes in this fast-paced dodging showdown! NPCs throw punches — YOU gotta dodge ‘em or get knocked out! 💨 🔥 Survive wave after wave of punches ⚡ Unlock intense new stages 🧠 Outsmart and outlast with power-ups like Slow-Mo and 2x Health 💀 Miss a dodge? Use a Revive and get back in the fight! 🏆 Can you make it to the final round and become the CHAMP? 🎮 Play now and prove you’ve got the reflexes of a true fighter!

Last updated by the developer 20 Nov 2025, 15:29 UTC.

0
playing (measured 23 Aug 2026, 05:52 UTC)
6,267
lifetime visits
31%
liked (8 👍 / 18 👎)
24
favourites (3.8 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Health
199 R$
Slow Motion
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat the Tutorial! · progression1,709 · 0.00% win
Beat the Friend! · progression474 · 0.00% win
Beat the Bully! · progression210 · 0.00% win
Beat the Drill! · progression84 · 0.00% win
Beat the Junior! · progression37 · 0.00% win
Beat the Amateur! · progression18 · 0.00% win
Beat the Pro! · progression11 · 0.00% win
Beat Nationals! · progression1 · 0.00% win
Beat Districts! · progression1 · 0.00% win
Become The Champion! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.