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Slither Game 🐍

Slither Game 🐍

A Roblox experience owned by Vivat and James.

OtherENsnakeiomultiplayer

Slither Game 🐍 is an experience in the other genre, created on 2025-03-28. It has recorded 1,291,284 lifetime visits and 1,094 favorites. The current player count is zero. The like percentage stands at 58 percent.

Description (written by the developer; not a statement by this register)

Welcome to Slither Game! 🐍 🔵 How to Play: ➡ Eat glowing orbs to grow longer ➡ Make other players hit your trail to eliminate them 🏆 Become the Biggest Snake in the game 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 28 Nov 2025, 18:51 UTC.

0
playing (measured 11 Aug 2026, 08:49 UTC)
1,291,284
lifetime visits
58%
liked (239 👍 / 176 👎)
1,095
favourites (0.8 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy! ☄️ (100x Magnet)
3,999 R$
2x Speed!
399 R$
2x Size
299 R$
2x Cash
199 R$
2x Magnet
199 R$
VIP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome654,057 · 100.0% win
Spawn into the Game! · welcome627,386 · 100.0% win
250 Size! · progression519,398 · 88.9% win
1K Size! · other446,766 · 88.9% win
2.5K Size! · progression366,646 · 44.4% win
Played for 5 Mins! · other305,140 · 44.4% win
10K Size! · progression192,097 · 44.4% win
Played for 10 Mins!167,705 · 0.00% win
25K Size! · progression82,547 · 0.00% win
Played for 30 Mins! · other19,914 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3258no change
14 Aug 2026, 13:3158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.