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eko Beta Test

eko Beta Test

A Roblox experience owned by xander22.

Sandbox & buildingENsandboxbuildinghexagon grid

Description (written by the developer; not a statement by this register)

A relaxing building game Note: This is a sandbox game! There is no objective besides building - don't buy the game if you're expecting something else Features: - Hexagon grid building for ground, lakes, bridges and waterfalls - Freeform building for plants, rocks, and other decorations - Walls, ceilings, and roofs to create buildings - Dynamic wind and grass - Day/night cycle - Saving and loading More biomes and decorations are coming soon! Join the community server to follow development Currently disabled for mobile and console, but planning on adding on release Controls: WASD - Move camera Q/E - Move camera up and down Shift - Slow camera down Ctrl - Speed camera up Mouse Wheel / Arrow Keys - Rotate blueprints C - Open build menu V - Switch to destroy mode F - Switch decoration variant G - Switch to grid snapping mode H / Numpad Keys - Switch hotbar presets Tab - Return to menu Credits: Modeling help & testing - flora, animeb and Astrasui UI SFX by JDSherbert

Last updated by the developer 10 Aug 2026, 17:48 UTC.

1
playing (measured 11 Aug 2026, 00:06 UTC)
111,311
lifetime visits
96%
liked (5,785 👍 / 218 👎)
37,027
favourites (332.6 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

eko Beta Tester · other48,111 · 26.7% win
eko Alpha Tester · other180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.515 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 97 % liked24 September 2026 — 97 % liked4 October 2026 — 97 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:5296no change
14 Oct 2026, 14:5196-1
4 Oct 2026, 14:5097no change
24 Sept 2026, 14:4997no change
14 Sept 2026, 11:4597no change
4 Sept 2026, 11:3897no change
25 Aug 2026, 10:1597no change
15 Aug 2026, 10:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.