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[UPDATE] Maze Rushers

[UPDATE] Maze Rushers

A Roblox experience owned by RolledGames.

AdventureENmazeraceprocedural generation

Description (written by the developer; not a statement by this register)

Maze Rushers – Ready, Set, Run! Jump into a maze that builds itself as you move—no previews, just pure discovery. Every round is a brand‑new layout, so each step keeps you guessing! Why You’ll Come Back Endless variations, 10,000 unique layouts generated on the spot. Surprise Starts – The path appears only after you take that first stride. Live Races – Dash with friends or new rivals; reach the exit first to win. Single‑Chance Rounds – Choose wisely; a wrong turn means a quick restart. Progress & Perks – Earn wins to unlock flashy trails and rare lobby titles. Join the Rush Hit Follow for update alerts, limited-time mazes, and brand-new challenge modes. Think fast, move faster, and prove you’re the quickest runner in RoMaze Rush!

Last updated by the developer 7 May 2025, 17:09 UTC.

0
playing (measured 16 Aug 2026, 08:52 UTC)
15,898
lifetime visits
85%
liked (17 👍 / 3 👎)
36
favourites (2.3 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent speed coil
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Maze Rushers! · welcome10,674 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.