Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Retro Chaos! ⚔️ (ts game so dead bro)

Retro Chaos! ⚔️ (ts game so dead bro)

A Roblox experience owned by Riok Creations.

Fighting & PvPENbrickbattlecombatretro

Description (written by the developer; not a statement by this register)

Welcome to Retro Chaos, A brickbattling experience with only 3 weapons (soon of your choice)! No mercy, just mayhem. Go blox 'em all! ⛔ Development is nonexistent. ⭐ Your in-game kills and purchases are saved. ⚠️ This game is still in development — everything is subject to change. Controls: Ctrl - Slide Space in the air - Double Jump G - Taunt Credits: @Ar1qm - Building, scripting and UI design. @thesupermaxatack - Animations, particles and music. @MetalyRJ - Building.

Last updated by the developer 22 May 2026, 15:52 UTC.

0
playing (measured 18 Aug 2026, 15:45 UTC)
1,856
lifetime visits
94%
liked (32 👍 / 2 👎)
34
favourites (18.3 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Aura
25 R$
Gold Aura
25 R$
Crimson Aura
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome766 · 0.00% win
First Kill · progression447 · 0.00% win
You met the owner · social327 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.