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Catch Pets Simulator 🐢

Catch Pets Simulator 🐢

A Roblox experience owned by Ideas Simulators.

SimulatorENpet catchingsimulatorrebirth mechanics

Description (written by the developer; not a statement by this register)

🐾 Welcome to Catch Pets Simulator! 🐾 πŸ‘ New Code at 1,500 Likes πŸ‘ βŒ› Use Code "GIFT" for FREE PRESENT CAT! πŸ’ Premium users gain 50% more Cash πŸ’ 🐢 - Catch different types of pets and sell them! ✨ - Buy Upgrades and new Ranges to Speed up Catching! πŸš€ - Rebirth to get Gems and Buy Better Zones, Eggs and more! JOIN THE GROUP FOR FREE CHEST: www.roblox.com/communities/11802463 πŸ€— Play with friends for extra boosts and rewards in game! Tags: Simulator, Pets, Dig, Catch, Merge, Sell, Catching, Grow, Platformer, Fun, Clicker

Last updated by the developer 10 Jul 2026, 22:50 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
361,389
lifetime visits
88%
liked (1,987 πŸ‘ / 266 πŸ‘Ž)
23,668
favourites (65.5 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Pets
99 R$
Teleport
59 R$
Triple Egg
49 R$
x2 Gems
39 R$
Hoverboard
33 R$
x2 Rebirths
29 R$
x2 Cash
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome253,724 Β· 0.00% win
Beach World! Β· progression66,425 Β· 0.00% win
Mine World! Β· welcome46,377 Β· 0.00% win
Snow World! Β· progression27,467 Β· 0.00% win
Ice World Β· progression10,180 Β· 0.00% win
Desert World! Β· progression4,545 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.