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Skibi Tower Defense: Reborn [ASTRO]

Skibi Tower Defense: Reborn [ASTRO]

A Roblox experience owned by Official Larri's Games.

Skibi Tower Defense: Reborn [ASTRO] is a Roblox experience created on March 28, 2025. The game has accumulated 582,288 lifetime visits and 811 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. No specific genre classification is recorded in the available data.

Last updated by the developer 31 Jul 2026, 21:56 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
582,288
lifetime visits
95%
liked (1,407 👍 / 71 👎)
821
favourites (1.4 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Astro Shards
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome46,798 · 19.5% win
Hard Mode · progression7,056 · 9.8% win
Insane Mode · progression6,626 · 0.00% win
Extreme Mode · progression5,583 · 0.00% win
Medium Mode · other5,531 · 0.00% win
Easy Mode · other4,328 · 0.00% win
Clock Event · other652 · 0.00% win
You met the Larri · other573 · 0.00% win
Astro Raid! · other180 · 0.00% win
Astro Raid, Hidden Wave! · secret139 · 0.00% win
The Strongest Astro Slayer! · progression132 · 0.00% win
Nightmare Mode! · progression70 · 0.00% win
Complete Battle Pass Of S1! · collection48 · 0.00% win
Complete Battlepass Season 2 "Astro Invasion"! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:2295no change
13 Sept 2026, 22:0495no change
3 Sept 2026, 21:5195no change
24 Aug 2026, 20:0195no change
14 Aug 2026, 19:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.