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Climb Hole For ADMIN πŸ‘‘

Climb Hole For ADMIN πŸ‘‘

A Roblox experience owned by Low Effort Money.

ObbyENclimbingadmin commandsescape challenge

Climb Hole For ADMIN πŸ‘‘ is an obby experience created on 2025-03-28. It has recorded 876,111 lifetime visits and 109,640 favorites. The current player count is 0, with a 45% like percentage. The game features admin commands and climbing mechanics.

Description (written by the developer; not a statement by this register)

Climb Hole For ADMIN! πŸ‘‘ πŸ‘ Thumbs up if you enjoyed the game! πŸ‘ ⭐ Favorite if you really enjoyed the game! ⭐ πŸŽ‰ Finish for FREE ADMIN! πŸŽ‰ Type /cmds to view all Admin Commands! πŸ’¬ Tags: free admin, escape the pit, climb for admin, climb the deepest pit, admin commands, trolling, admin abuse, ladder climb, escape challenge, climb the hole, easy, hard, fun, VIP, climb for VIP, climb stairs for admin, climb 1000 stairs

Last updated by the developer 9 Sept 2025, 19:11 UTC.

0
playing (measured 11 Aug 2026, 13:06 UTC)
876,111
lifetime visits
45%
liked (253 πŸ‘ / 313 πŸ‘Ž)
109,635
favourites (125.1 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OP Admin
299 R$
FLY CARPET [OP]
249 R$
Speed Coil
79 R$
Gravity Coil
79 R$
Sprint [OP]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome683,613 Β· 0.00% win
WINNER! Β· progression287,515 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.