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Classic Drive

Classic Drive

A Roblox experience owned by How To Play Entertainment.

SimulatorENzombie survivaldrivinghorror

Classic Drive is a simulator experience created on 2025-03-28. It has recorded 9,903,814 lifetime visits and 18,814 favorites. Currently, 125 users are playing. The game holds a 92% like percentage. The description references a 2012 signal event and infected survivors. It notes inspiration from RCM Games' Dead Rails. Community members receive in-game bonus rewards.

Description (written by the developer; not a statement by this register)

In 2012, a strange signal echoed across Robloxia. Days later, people vanished, and the infected emerged. Cities crumbled, and survivors scattered. Some seek a cure; others just fight to escape. Your mission: Find the cure and escape the infected. A working car is your only hope. Good luck, survivor. 👍 Like and favorite the game for updates! 💰 Community members receive in-game bonus rewards! Inspired by RCM Games' Dead Rails.

Last updated by the developer 20 Aug 2026, 23:21 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
9,955,029
lifetime visits
92%
liked (15,632 👍 / 1,313 👎)
20,320
favourites (2.0 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

70887910 August 2026 — 70 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–91 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488+18
10 Aug 2026, 15:5170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Illumina
349 R$
Hyperlaser Gun
179 R$
Survival Knife
149 R$
+5 Storage Limit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome3,944,999 · 100.0% win
The Journey Begins · welcome2,973,385 · 72.5% win
Travel 5K Studs · progression1,361,126 · 61.2% win
Travel 10K Studs · progression563,705 · 36.9% win
Travel 25K Studs · progression108,063 · 11.3% win
Travel 50K Studs · progression29,693 · 0.90% win
The Great Discovery · other10,785 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3792no change
22 Oct 2026, 20:3392no change
12 Oct 2026, 20:3392no change
2 Oct 2026, 20:3292no change
22 Sept 2026, 20:3192no change
12 Sept 2026, 20:3092no change
2 Sept 2026, 20:2392no change
23 Aug 2026, 20:2292no change
21 Aug 2026, 20:5492no change
13 Aug 2026, 20:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.