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[FIXED!] Lucky Stairs!

[FIXED!] Lucky Stairs!

A Roblox experience owned by Blissful Studio Co..

ObbyENcube physicsrebirth systemskin customization

Lucky Stairs! is an obby experience created on 2025-03-28. It has accumulated 3,572,174 lifetime visits and 5,988 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description indicates the title is in alpha with reported bugs and features codes for rewards.

Description (written by the developer; not a statement by this register)

🎲 Lucky Stairs 🎲 - the game is currently in alpha, please expect bugs - please report the bugs in our server! Please Like the game + Join the group for free rewards Turn on NOTIFICATIONS! for future updates! UPDATE: - reverted worlds to zones again - new UI rework - bug fixes and QOL changes CODES: - use code RELEASE Do you have the luck to conquer the stairs? 💥 Launch Further – Upgrade your strength to send your cube flying past your old records. 🎨 Collect Skins – Customize your cube with tons of unique and wacky skins. ♻️ Rebirth for Rewards – Rebirth to gain permanent bonuses and climb the leaderboards!

Last updated by the developer 23 Jun 2026, 06:53 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
3,572,174
lifetime visits
92%
liked (19,944 👍 / 1,804 👎)
5,985
favourites (1.7 per 1k visits)
28 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Hatch
299 R$
Buy All Skins!
249 R$
VIP!
75 R$
tactical restart permanent
50 R$
Auto roll
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10k badge · other1,420,991 · 0.00% win
50k badge · other1,067,132 · 0.00% win
100k badge · progression608,473 · 0.00% win
250k badge · other112,951 · 0.00% win
500k badge · other43,075 · 0.00% win
750k badge · other33,170 · 0.00% win
1M badge · other30,584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1992no change
14 Aug 2026, 04:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.