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chitsune's terrible mini towers 🌧️🏔️

chitsune's terrible mini towers 🌧️🏔️

A Roblox experience owned by chitsune.

ObbyENEToHclimbingfangame

Description (written by the developer; not a statement by this register)

[Area 3 has released, have fun! 🎉] Another useless EToH Mini Tower fangame, climb (or fall) your way to beat a Mini Tower, simple enough. However, the difficulty does not start with Easy, instead, it starts with Intense. Good luck. There are currently 41 Mini Towers in the game across 3 areas.

Last updated by the developer 8 Jan 2026, 12:03 UTC.

0
playing (measured 2 Sept 2026, 06:08 UTC)
1,057
lifetime visits
83%
liked (15 👍 / 3 👎)
24
favourites (22.7 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mini Tower of Annoyingly Harsh Beginnings · welcome106 · 0.00% win
Mini Tower of Bitter Expanse · progression91 · 0.00% win
Mini Tower of Horizontal Struggle · other75 · 0.00% win
Mini Tower of Losing Control · other74 · 0.00% win
Mini Tower of Simplicity · other52 · 0.00% win
Mini Tower of Gradual Ascension · other33 · 0.00% win
Mini Tower of Devious Things · other30 · 0.00% win
Mini Tower of Latent Spiralling · other28 · 0.00% win
Mini Tower of Regret · secret25 · 0.00% win
congrattation!!! 🎉🎉 · progression23 · 0.00% win
Mini Tower of Repetitive Precision · progression20 · 0.00% win
Mini Citadel of Pure Boredom · other18 · 0.00% win
Mini Tower of Dual Ascension · other16 · 0.00% win
Mini Tower of Wrappity Wrappity Wrap · other15 · 0.00% win
Mini Tower of Lucid Dream · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.