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[REVAMP] Morse Code Practice

[REVAMP] Morse Code Practice

A Roblox experience owned by [ Laggy Studios ].

OtherENeducationalskill-buildingsimulation

Description (written by the developer; not a statement by this register)

// v46+ Revamped entire game UI >Improved Text Generation (shouldn't take forever to load now) >Added TypingStyle option // v24+ Fixed text generation cause nobody told me that it broke thanks >Added an error message incase the generation fails >Added SFX volume toggle option // v21+ Moved wins/loses counter a little to have more space // v20+ Changed the way wins/loses counter works // v18+ Added Wins and Loses counter + badges >Added audio speed setting >Changed UI transitions a little >Added a little note >Fixed morse code audio playing music even if disabled Practice your morse code skills or just fool around and do nothing, your choice

Last updated by the developer 13 Aug 2026, 16:08 UTC.

0
playing (measured 30 Aug 2026, 06:49 UTC)
35,767
lifetime visits
81%
liked (257 👍 / 60 👎)
355
favourites (9.9 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support 6
1,000 R$
Support 5
500 R$
Support 4
250 R$
Support 3
100 R$
Support 2
50 R$
Support 1
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Wins · progression857 · 66.7% win
10 Loses · other764 · 50.0% win
25 Wins · progression451 · 50.0% win
50 Wins · progression254 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.