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[Mutated] GTD: Remastered

[Mutated] GTD: Remastered

A Roblox experience owned by Another Average Group.

Tower defenseENtower defenseremasterstrategy

Description (written by the developer; not a statement by this register)

This is a Tower Defense game based around enemies and towers all using gears, towers have 3 upgade paths, and towers will die like in TDX. This game is a remaster of my old GTD game, what is bad for my standards today, along with not having 3 paths or other mechanics. Also Geared Tower Defense came out before the wave of retroslop/bad classic TD games, so i guess i can use it

Last updated by the developer 14 Aug 2026, 19:04 UTC.

0
playing (measured 15 Aug 2026, 17:17 UTC)
3,628
lifetime visits
89%
liked (34 👍 / 4 👎)
22
favourites (6.1 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Tix
599 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Admiral · progression2 · 0.00% win
Defeat Revived Master Coil · progression2 · 0.00% win
Defeat Master Coil · progression0 · 0.00% win
Defeat Zombie King · progression0 · 0.00% win
Defeat Amethyst Emperor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.518 August 2026 — 92 % liked17 September 2026 — 92 % liked7 October 2026 — 89 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 10:2189-3
17 Sept 2026, 06:1692no change
18 Aug 2026, 05:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.