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Capybara Tycoon

Capybara Tycoon

A Roblox experience owned by TopGames Development.

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Description (written by the developer; not a statement by this register)

🐾Welcome to Capybara Tycoon! 👑Can you become the best Richest Capybara? 🎁Join the group for cool rewards: https://www.roblox.com/groups/35498132 📝Report any bugs by leaving a group comment! 🛒Purchase gamepasses to speed up your progress! 👍Don't forget to Like and Favorite, we appreciate all the support⭐

Last updated by the developer 31 Dec 2025, 04:10 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
197,880
lifetime visits
96%
liked (450 👍 / 21 👎)
29,361
favourites (148.4 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
899 R$
All Gears
399 R$
Mega Upgrader
199 R$
Gold Upgrader
199 R$
Double Cash
199 R$
Mega Dropper
199 R$
Gold Dropper
120 R$
Auto Collect
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome131,403 · 100.0% win
Floor 2! · progression21,720 · 0.00% win
Floor 3! · progression8,251 · 57.1% win
Floor 4! · progression3,819 · 0.00% win
Floor 5! · progression1,681 · 0.00% win
Rebirth! · progression288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked4 September 2026 — 96 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3796no change
15 Aug 2026, 04:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.