TheGhettoGame v2 [BETA]
A Roblox experience owned by The Ghetto Games.
RoleplayENGang RoleplayCrime SimulationOpen World RPG
Description (written by the developer; not a statement by this register)
--- TheGhettogame v2 OFFICIAL --- - decorate your home! - Sell berries to level up - Collect cars, condos, guns, custom name tags, and kill finishers - Scam others for their hard-earned money - mod cars and flex ur drifting skills - Steal other players' hard-earned cars - Eat or sell berries to players. Eating them will give u powers or kill u! - Rob ATMs, rob the bank, or rob jewels for cash - Work jobs for cash - Keep the streets safe! aresst players and patrol areas! (ngl gng no pay just a helicopter and switch) .. j k extra pay and only switchy - big jolly map - Customize condos and rented houses! - Claim daily rewards and loot! Robbing vaults will give free rolls! - BlackMarket :eyeballs: - Roleplay or grind, the map was made for both! 💥 Built by ABF Dev TAGS: Hood, Gang Wars, Survival, RPG, Combat, Roleplay, Action, Street Life, Euphoria, Da Hood, RNG, Unboxing, Lootboxes, Glocks, Dracos, Switches, Guns, Cop vs Criminals, Xbox, PS4, PS5, Mobile, City Life
Last updated by the developer 11 Jul 2026, 05:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.