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[UPDATE 3.0] Soulbound

[UPDATE 3.0] Soulbound

A Roblox experience owned by Martial Arts Inc.

Fighting & PvPENsoul collectionbattlefield combatcharacter progression

[UPDATE 3.0] Soulbound is a fighting-pvp Roblox experience created on 2025-03-29. It has accumulated 8,816,236 lifetime visits and 496,893 favorites. Currently, 732 users are playing. The game holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

Fight & Claim souls, hone your power with mighty characters, and become the strongest within the ever-changing battlefield. 💻📱🎮 Available on all devices! (PC, Mobile & Console) ❤️ Join our group 🌟 Become a member of our community server to keep up with new updates! 🔥 Like & Favourite the game to support the devs! If you find any bugs then please report them to the devs in the community server.

Last updated by the developer 22 Aug 2026, 14:25 UTC.

83
playing (measured 1 Sept 2026, 06:50 UTC)
9,573,608
lifetime visits
92%
liked (64,591 👍 / 5,871 👎)
588,749
favourites (61.5 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

676333508310 August 20261 September 2026
252 measurements spanning 22 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 252
Measured (UTC)PlayersChange
1 Sept 2026, 06:5083-32
1 Sept 2026, 05:50115-19
1 Sept 2026, 04:50134-40
1 Sept 2026, 03:50174+24
1 Sept 2026, 02:50150-101
1 Sept 2026, 01:50251-72
1 Sept 2026, 00:50323+31
31 Aug 2026, 23:50292+11
31 Aug 2026, 22:50281+27
31 Aug 2026, 21:50254-5
31 Aug 2026, 20:50259+37
31 Aug 2026, 19:50222+3
31 Aug 2026, 18:50219+2
31 Aug 2026, 17:50217-21
31 Aug 2026, 16:50238+10
31 Aug 2026, 15:50228+50
31 Aug 2026, 14:50178-6
31 Aug 2026, 13:50184+22
31 Aug 2026, 12:50162+14
31 Aug 2026, 11:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
499 R$
VIP
349 R$
Early Access
299 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 202622 October 2026
259 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 259
Measured (UTC)% likedChange
22 Oct 2026, 21:2192no change
12 Oct 2026, 21:2092no change
2 Oct 2026, 21:2092no change
22 Sept 2026, 21:1992no change
12 Sept 2026, 21:1992no change
2 Sept 2026, 21:1892no change
1 Sept 2026, 06:5092no change
1 Sept 2026, 05:5092no change
1 Sept 2026, 04:5092no change
1 Sept 2026, 03:5092no change
1 Sept 2026, 02:5092no change
1 Sept 2026, 01:5092no change
1 Sept 2026, 00:5092no change
31 Aug 2026, 23:5092no change
31 Aug 2026, 22:5092no change
31 Aug 2026, 21:5092no change
31 Aug 2026, 20:5092no change
31 Aug 2026, 19:5092no change
31 Aug 2026, 18:5092no change
31 Aug 2026, 17:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.