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Speed Drink Simulator

Speed Drink Simulator

A Roblox experience owned by Branded Games.

SimulatorENsimulatorracingenergy boosting

Speed Drink Simulator is a simulator experience created on 2018-07-23. It has accumulated 2,951,181 lifetime visits and 59,602 favorites. The game holds an 84% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Speed Drink Simulator! 🎁Use Code: UPDATE2 for +150 Energy ⚡ Sip drinks to boost energy and get faster! ♻️ Rebirth for extra speed and reach new heights! 🔓 Unlock powerful drinks and explore unique worlds! 🏁 Compete in races and climb the leaderboards to become the fastest! 💎 Premium Users receive +1.5x Energy 👥 Group Members get a Daily Chest! (+100 Energy) 🆓 Lagging? USE A FREE VIP SERVER! 📜 Update Log: https://devforum.roblox.com/t/speed-simulator-2-v40-changelog/3248938/1 📄 Credits: https://devforum.roblox.com/t/speed-simulator-v2-credits/3024918 ❤️ Like and favorite if you’re having fun!

Last updated by the developer 6 Jun 2026, 05:11 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
2,951,181
lifetime visits
84%
liked (40,153 👍 / 7,586 👎)
59,591
favourites (20.2 per 1k visits)
23 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
105 R$
Auto Click
100 R$
x2 Energy
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,551 · 0.00% win
Super Winner! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0584no change
14 Aug 2026, 06:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.