Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ROOMS: Low Detailed -REBORN ⚡️-  (BUG FIX PART 1)

ROOMS: Low Detailed -REBORN ⚡️- (BUG FIX PART 1)

A Roblox experience owned by Scribble’s games.

HorrorENhorrorrecreationunfinished

Description (written by the developer; not a statement by this register)

ROOMS: LOW DETAILED -REBORN⚡️- 💡This is not ROOMS: Low Detailed, this is a recreation.💡 ❗️Warning, this game contains loud noises and flashing lights!❗️ Your journey starts now… Everyone who enters shall not return. ROOMS: Low Detailed Reborn is a recreation of RLD made with love for the community, our goals are bringing back what we miss while also “Improving” it, but let’s be honest, nothing beats the original. The game is heavily unfinished, you might encounter bugs. ❤️Thanks to ALL of you! This project wouldn’t be possible without every single one of you.❤️

Last updated by the developer 7 Aug 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 10:52 UTC)
113,079
lifetime visits
86%
liked (390 👍 / 64 👎)
1,681
favourites (14.9 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight (Read Description)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A-50 · other7,487 · 47.1% win
A-100 · other3,438 · 28.2% win
A-150 · other1,767 · 18.8% win
A-200 · other1,168 · 9.4% win
· other376 · 0.00% win
Meet Scribble! · welcome292 · 0.00% win
Meet PlaceholderGirl! · welcome211 · 0.00% win
What?… · other207 · 0.00% win
HUH??! · other91 · 0.00% win
Meet Gone! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:0286no change
15 Aug 2026, 10:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.