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[🔥500K EVENT🔥] Button Champions

[🔥500K EVENT🔥] Button Champions

A Roblox experience owned by Coolly Studios.

SimulatorENincrementalmultiplierstats

[🔥500K EVENT🔥] Button Champions is a simulator experience created on 2025-03-29. The game has recorded 650,191 lifetime visits and 17,854 favorites. Currently, zero users are playing. The title holds a 90% like percentage. Players interact with buttons to purchase stats and explore zones within the simulated environment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Button Champions!✨ Buy different Stats by stepping on Buttons, gain Massive Multipliers by progressing through the game, Maximize Everything to the Limits and beyond, and Show your Strategy to be the king of Multipliers. 🔔 Update log in the Community Server 💡How To Play: - Step on Buttons! 🔴 - Buy Gem Upgrades! ⬆️ - Open Rare Runes! 🪨 - Explore Zones!🌍 And MUCH MUCH More! 💵Premium Players get x2 Cash 💫Credits @NoelDevs - Scripting @WaterGotLazy - Building/UI/Balancing

Last updated by the developer 13 Nov 2025, 15:18 UTC.

0
playing (measured 10 Aug 2026, 20:47 UTC)
650,191
lifetime visits
90%
liked (1,638 👍 / 181 👎)
17,847
favourites (27.4 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky
599 R$
x2 Item Luck
499 R$
x2 Rune Speed
449 R$
x2 Sacrifice
329 R$
VIP
249 R$
x2 Gems
199 R$
Lucky
199 R$
x2 Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome190,279 · 0.00% win
x2 Walkspeed [GIFT] · other50 · 0.00% win
x2 Rune Speed [GIFT] · other33 · 0.00% win
VIP [GIFT] · other27 · 0.00% win
Lucky [GIFT] · other24 · 0.00% win
x2 Gems [GIFT] · other20 · 0.00% win
Mega Lucky [GIFT] · other20 · 0.00% win
x2 Sacrifice [GIFT] · other18 · 0.00% win
x2 Item Luck [GIFT] · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0290no change
14 Aug 2026, 19:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.