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🫷DEADLY TREADMILL🫸

🫷DEADLY TREADMILL🫸

A Roblox experience owned by BNR Clothing.

ObbyENobstaclepvpleaderboard

Description (written by the developer; not a statement by this register)

YO 😳 RUN OR DIE! 😱😱😱 FIGHT/TROLL OTHER PLAYERS TO SURVIVE THE LONGEST TO TOP THE GLOBAL LEADERBOARD 🏆 or die. 😱 SOME OP TOOLS IN THE STORE TO TROLL YOUR FRIENDS WITH..🤣 or random players...🤣 go crazy 🤣😳 💸PREMIUM PLAYERS GET SUPER PUSH FOR FREE💸 🧑‍🤝‍🧑JOIN THE GROUP FOR A 2X STRONGER PUSH 🫸🫸 ⌛few second cooldown on pushing 🫸 💀reset after buying gamepasses 💸 ⌛your time saves if you leave, will reset when you rejoin⌛ 💀pvp might be too hard for you noobs!💀 😭tell me in the group😭 real game in future maybe idk I hope. many ideas... 🧠 join the group to find out...?

Last updated by the developer 31 May 2025, 19:10 UTC.

0
playing (measured 22 Aug 2026, 10:17 UTC)
253
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (7.9 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🎆FIREWORK FLING🎆 (OP)
999 R$
👩‍🚀FLING (OP)👨‍🚀🚀
499 R$
⬜FLASHBANG⬜
199 R$
🫷SUPER PUSH🫸
99 R$
TRIP🦵🤕
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi team · other136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.