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STITCH FAMILY'S PRISON RUN! (Obby)

STITCH FAMILY'S PRISON RUN! (Obby)

A Roblox experience owned by Flower Games Studios.

ObbyENprison themeobstacle coursemultiplayer racing

STITCH FAMILY'S PRISON RUN! (Obby) is an obby experience created on 2025-03-29. It has accumulated 31,522,539 lifetime visits and 6,438,861 favorites. Currently, 105 players are active. The game holds a 53% like percentage. It features 25 obstacles and includes an Easy and Hard mode.

Description (written by the developer; not a statement by this register)

STITCH FAMILY'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Flower Games Studios" For Free Morphs & Benefits! Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 14 Apr 2025, 11:15 UTC.

73
playing (measured 22 Aug 2026, 02:50 UTC)
31,602,221
lifetime visits
54%
liked (1,344 👍 / 1,165 👎)
6,461,668
favourites (204.5 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7315311310 August 2026 — 133 players21 August 2026 — 149 players21 August 2026 — 139 players21 August 2026 — 120 players21 August 2026 — 153 players22 August 2026 — 104 players22 August 2026 — 105 players22 August 2026 — 73 players10 August 202622 August 2026
8 measurements spanning 11 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–165 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5073-32
22 Aug 2026, 01:50105+1
22 Aug 2026, 00:50104-49
21 Aug 2026, 23:50153+33
21 Aug 2026, 22:50120-19
21 Aug 2026, 21:50139-10
21 Aug 2026, 20:54149+16
10 Aug 2026, 19:52133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle!
999 R$
VIP!
399 R$
Magic Carpet!
399 R$
God Mode!
349 R$
Taser!
299 R$
OP Sword!
299 R$
Laser Gun!
299 R$
Flying Cloud!
299 R$
Fusion Coil!
249 R$
Grapple Gun!
199 R$
Grab Hand!
199 R$
Gravity Coil!
199 R$
Speed Coil!
99 R$
Stitch Morph!
99 R$
Pink Stitch Morph!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,697,075 · 100.0% win
Finished! · progression557,959 · 6.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

535453.521 August 2026 — 54 % liked21 August 2026 — 54 % liked21 August 2026 — 54 % liked21 August 2026 — 54 % liked22 August 2026 — 54 % liked22 August 2026 — 53 % liked22 August 2026 — 53 % liked23 August 2026 — 54 % liked21 August 202623 August 2026
8 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:2054+1
22 Aug 2026, 02:5053no change
22 Aug 2026, 01:5053-1
22 Aug 2026, 00:5054no change
21 Aug 2026, 23:5054no change
21 Aug 2026, 22:5054no change
21 Aug 2026, 21:5054no change
21 Aug 2026, 20:5454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.