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Urban Descent (UD)

Urban Descent (UD)

A Roblox experience owned by Urban Descenters.

HorrorENhorrorescapemultiplayer

Description (written by the developer; not a statement by this register)

WARNING!: this game contains flashing lights, gore, trypophobia triggers, loud noises and sensitive content. (IF YOU HAVE EPILEPSY PLEASE TURN ON EPILEPSY MODE IN THE SETTINGS) A ROBLOX horror game inspired by the works of mouthwashing, ROBLOX doors, rooms and Limbus company. It's the summer of 2010 and you decide to go somewhere with a group of friends. You end up trapped under the confines of the ghost in the complex; Will you make it out?

Last updated by the developer 21 Aug 2026, 17:06 UTC.

0
playing (measured 26 Aug 2026, 06:02 UTC)
186
lifetime visits
100%
liked (5 👍 / 0 👎)
5
favourites (26.9 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Exploring · other43 · 100.0% win
OW · other0 · 0.00% win
Get out of MY way. · other0 · 0.00% win
Brain Feast · other0 · 0.00% win
I'll be seeing you! · other0 · 0.00% win
Security Breach · other0 · 0.00% win
Welcome to the "club"! · welcome0 · 0.00% win
Get ready again! · other0 · 0.00% win
Power outage · other0 · 0.00% win
Oh. I get it now. · other0 · 0.00% win
Left behind · other0 · 0.00% win
ROT. · other0 · 0.00% win
How the tables have turned. · other0 · 0.00% win
How would i know? · other0 · 0.00% win
Shoulda left when you had the chance. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.