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hill climbing gaem.

hill climbing gaem.

A Roblox experience owned by studded garage.

ObbyENragdoll physicsobstacle challengesingle-player

Description (written by the developer; not a statement by this register)

[UPDATE!!!] 🎉🎉 🥾 hill climbing gaem. ⛰️ Think you’ve got what it takes to climb the impossible? Hill Climbing Gaem is a goofy, rage-inducing adventure where you scramble, jump, and stumble your way up a massive hill — all on foot! Slip, slide, and maybe cry a little as you try to reach the top. It’s harder than it looks… and way funnier. 😅 🎮 Features: Challenging hill with obstacles and surprises Funny ragdoll physics Hidden secrets and shortcuts Single-player or race your friends Progress saves so you can keep trying Victory is sweet… if you ever get there Will you conquer the climb or rage quit halfway? There's only one way to find out. 👀 🗂️ Tags: climbing ragdoll funny obstacle challenge parkour physics frustrating adventure multiplayer meme game hill climbing game PLEZ INVESTOR

Last updated by the developer 28 Feb 2026, 09:56 UTC.

0
playing (measured 19 Aug 2026, 07:05 UTC)
798
lifetime visits
88%
liked (35 👍 / 5 👎)
14
favourites (17.5 per 1k visits)
29 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER DUPER PUSH
1,200 R$
X2 COINS [WIP]
149 R$
+50 helth
149 R$
push
79 R$
doble jump!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the sewer · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.