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HAWAII TAKEOVERZ (More Cars in description)

HAWAII TAKEOVERZ (More Cars in description)

A Roblox experience owned by OBlock Takeoverz.

RoleplayENroleplaydrivingcars

Description (written by the developer; not a statement by this register)

HAWAII TAKEOVERZ Game is meant for Console / PC Game is based in Hawaii Takeover / Roleplay Game MORE CARS IN THE DI ZZY IN DESCRIPTION CONTROLS: Car Controls Most cars have Auto Start enabled. If not, use the engine icon to turn your engine on/off. Also, if you have issues with your character sliding after getting in and out of cars just reset your character to fix! PC Controls: Upshift: Shift + E Downshift: Shift + Q Parking Brake: P Traction Control On/Off: T ABS On/Off: Y Console Controls: Xbox: Upshift: RB + Y Downshift: RB + X Parking Brake: LB Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad PlayStation: Upshift: R1 + Triangle Downshift: R1 + Square Parking Brake: L1 Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad Spawner has been added to the game (Top of your Screen) Please leave us feedback on what we can fix and hope ya'll enjoy the game MORE CARS IN DC BELOW!

Last updated by the developer 8 May 2026, 16:07 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
198,497
lifetime visits
65%
liked (128 👍 / 69 👎)
1,365
favourites (6.9 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome65,465 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked14 October 2026 — 65 % liked24 October 2026 — 65 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0365no change
14 Oct 2026, 09:0265no change
15 Aug 2026, 04:3565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.