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Xiaomi World 2 (Showcase)

Xiaomi World 2 (Showcase)

A Roblox experience owned by S&STUDIOUS.

SimulatorENcar simulationshowcasedriving

Description (written by the developer; not a statement by this register)

This is not an official xiaomi game New X Vision! Tuff Drive Cars, Drift cars and Walk around! a sequel to the xiaomi world, a showcase. enjoy plz press K for first person for keyboard for the Xiaomi SU7, YU7, SU7 Ultra and the Vision GT if your device is tuff enough get max graphics for max experience this game is not affiliated with any brand or organizations outside of this platform, all content is created by me, me, me and me for entertainment purposes. Thank you for all the years of support on Xiaomi World!! And feel free to make suggestions please plsplspls Made by a kid in Hong Kong

Last updated by the developer 18 Jul 2026, 13:53 UTC.

0
playing (measured 26 Aug 2026, 12:22 UTC)
4,573
lifetime visits
95%
liked (36 👍 / 2 👎)
47
favourites (10.3 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hamster
100 R$
hello byebye
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First Explorers of Misla · welcome1,864 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9526 August 2026 — 95 % liked15 October 2026 — 95 % liked26 August 202615 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 12:2395no change
26 Aug 2026, 12:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.