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Dontol Tower

Dontol Tower

A Roblox experience owned by Vizco.

Tower defenseIDtower defensehorrormultiplayer

Dontol Tower is a tower-defense experience created on 2025-03-30. It has recorded 90,361,892 lifetime visits and 6,127,163 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The experience is part of the "Individual Towers" program by Vizco Team.

Description (written by the developer; not a statement by this register)

"DIT, TOLONG DIT!" echos around the tower from the one and only, Dontol. Get to the shelter every 40 seconds before Dontol comes to hunt you! His screams will bear you down and make you overwhelmed! Please thumb this game up and enjoy the game! Enjoy the sarcasm of DONTOL and have fun with your friends! Part of: "Individual Towers", a new Vizco Team program! Tower Creator: DevinChapter, PamanNuel Scripter: wilsontulus5 Inspiration: Sahur Tower (Mat & Mix Studio), Pastel Tower (Young Studios) Shutdown means bug fixing or new update. ENJOY!!

Last updated by the developer 23 Apr 2026, 09:12 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
90,361,892
lifetime visits
66%
liked (3,409 👍 / 1,777 👎)
6,127,000
favourites (67.8 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DONTOL Tower! · welcome31,203,654 · 0.00% win
You finished DONTOL Tower! · progression1,109,141 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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