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πŸ’₯[UPDATE!] Climb to the top for free admin!πŸ’₯

πŸ’₯[UPDATE!] Climb to the top for free admin!πŸ’₯

A Roblox experience owned by Silly's Studio's.

ObbyENclimbingadmin commandsfree robux promise

Description (written by the developer; not a statement by this register)

Embark on the ultimate climb to unlock FREE ADMIN powers! Reach the summit and unleash your inner administrator! πŸ’₯ Dominate with OP GEAR! πŸ”« Conquer the ladder, then show those noobs who's boss!😈 But beware...the climb is treacherous! Think You Can Conquer It? πŸ€” Most players fail. Do YOU have what it takes to reach the top? Unleash the Admin Commands! πŸ’¬ Type /cmds to discover the full arsenal of admin power at your fingertips! Show Your Support! πŸ‘ ⭐ Like and favorite the game to help us continue to improve and add even more exciting features! Tags: free admin, climb for admin, longest ladder, admin commands, trolling, admin abuse, ladder climb, easy, hard, challenge, fun, stairs, VIP, climb for VIP, climb stairs for admin, climb 1000 stairs

Last updated by the developer 15 Nov 2025, 13:45 UTC.

0
playing (measured 26 Aug 2026, 06:02 UTC)
2,313
lifetime visits
71%
liked (12 πŸ‘ / 5 πŸ‘Ž)
6
favourites (2.6 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying carpet gamepass
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won! Β· progression175 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.