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πŸŽ‰U-Sac Qol Changes / Button Simulator Classic

πŸŽ‰U-Sac Qol Changes / Button Simulator Classic

A Roblox experience owned by Brekfast Studio.

Clicker & idleENclickergrindleaderboards

Description (written by the developer; not a statement by this register)

Hello! Welcome to Button Simulator Classic. This is a classic Button Simulator in a old - classic style 😎! In this Roblox Experience you: Press Buttons πŸ”΄ Grind Statistics πŸ“Š Have Fun πŸ”₯ Compete on global Leaderboards 🌐 Become the best player πŸ† Join our group and community server. πŸ‘₯πŸ‘₯ πŸ’ΈDonate to the Donation chest if you want to support us Updates Every 1 - 2 Weeks πŸ”„ - - - - - - - - Credits: - @Brekfast: Owner, Building, Balancing, Ideas - @averagedev_guy: Coding - @Cyber_Devs: Coding, Helping Update Log: 3/30/2025 - Release 4/1/2025 - Rebalanced spawn 4/6/2025 - Update 1 4/27/2025 - Qol Update 5/5/2025 - Update 2 5/24/2025 - U-Sac added 5/29/2025 - Made Qol changes for U-Sac

Last updated by the developer 8 May 2026, 14:24 UTC.

0
playing (measured 13 Aug 2026, 00:18 UTC)
44,545
lifetime visits
81%
liked (113 πŸ‘ / 27 πŸ‘Ž)
230
favourites (5.2 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
249 R$
2x Cash
79 R$
2x Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome19,726 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.