Pixel Gun Weapons
A Roblox experience owned by ƒunction.
ShooterENFPSWeapon CollectionPvP
Pixel Gun Weapons is a Roblox experience created on 2018-07-24. It has recorded 5,205,110 lifetime visits and 34,739 favorites. The current like percentage stands at 63. The game has zero players online at the time of measurement. No specific genre is assigned to this entry.
Description (written by the developer; not a statement by this register)
Remember that pressing ~ or the backpack icon opens your inventory. This game is optimized for PCs. Data does not save/Badges does not award in VIP servers. Join this group for a Betatype gun, an extra daily gift, [Member] prefix and light blue chat text (regardless of rank): www.roblox.com/My/Groups.aspx?gid=4099838 Recent changes: -Player prefixes (tags) are added. The priority of displaying it is as follows: Dev, Admin, Mod, Server Owner (in VIP servers), Veteran Player (you have the Played PGW badge from the old game on my profile), and Member (joined our group). -Now displays how long it has been since the last claimed gift, not in just UTC. Here's something similar to this I've been working on but co-op based instead of PvP: www.roblox.com/games/2125955768/U
Last updated by the developer 24 Aug 2019, 10:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Sept 2026, 01:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.